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School · Logic & Brain Teasers · Card 001/030easy
A youth club leader wants to guarantee that at least two kids in the room share the same birth month -- without asking anyone when their birthday is, and no matter how the birthdays happen to fall. What is the smallest number of kids that must be in the room to make that guaranteed?
A12 kids
B13 kids
C24 kids
D6 kids
Correct answer: .
There are only 12 possible birth months, so if a room holds no more than 12 kids, it is possible -- just barely -- for every single one of them to have been born in a different month, leaving no guaranteed match. The moment a 13th kid enters, though, there are more kids than months, so at least one month must hold two or more of them; this is the pigeonhole principle (n+1 items sorted into n categories always leaves one category with at least two items). The option naming 12 kids fails because 12 kids can still be spread one-per-month with zero overlap -- it's the largest number that does NOT guarantee a match, not the smallest that does. The option naming 24 vastly overshoots what's actually required; doubling the months isn't needed to force one overlap. The option naming 6 is far too small -- with only half the months represented, every kid could easily land in a different one.
Source: Pigeonhole principle (n+1 objects, n categories) -- standard combinatorics theorem; verified via university course materials (HKUST Department of Mathematics; IRMO 'The Pigeonhole Principle').
School · Logic & Brain Teasers · Card 002/030easy
Look at this number pattern: 1, 2, 4, 7, 11, 16, ___. Figure out the rule connecting each number to the next, then work out what comes next in the sequence.
A21
B20
C23
D22
Correct answer: .
The gap between each pair of numbers isn't constant -- it grows by exactly one every time: from 1 to 2 is a gap of 1, from 2 to 4 is a gap of 2, from 4 to 7 is a gap of 3, from 7 to 11 is a gap of 4, and from 11 to 16 is a gap of 5. Following that same rule, the next gap must be 6, and 16 + 6 = 22. The option giving 21 assumes the gap stays at 5 again instead of growing to 6 -- a natural mistake if you only glance at the last gap instead of tracking how the gaps themselves are climbing. The option giving 20 assumes the gap shrinks back down to 4, which runs in the wrong direction entirely. The option giving 23 overshoots by assuming the gap jumps to 7, skipping past the steady one-at-a-time growth the rest of the sequence actually follows.
Source: Original arithmetic-progression sequence constructed for this question; correctness verified by direct calculation of the increasing common-difference pattern (1,2,3,4,5,6).
School · Logic & Brain Teasers · Card 003/030easy
A park ranger needs to ferry a fox, a hen, and a sack of corn across a river using a canoe that only holds the ranger plus ONE of the three at a time. Left alone together without the ranger, the fox will eat the hen, and the hen will eat the corn (but the fox has no interest in the corn). For the whole crossing to be possible at all, which one must the ranger take across on the very first trip?
AThe hen
BThe sack of corn
CThe fox
DIt doesn't matter -- any of the three works as the first trip
Correct answer: .
The hen has to go first because it's the only one of the three that is dangerous on both sides -- left with the fox it gets eaten, and left with the corn it eats the corn -- so it can never safely be the one left behind. Taking the fox across first leaves the hen alone with the corn on the near bank, which the hen immediately eats; taking the corn across first leaves the hen alone with the fox on the near bank, which the fox immediately eats. Only starting with the hen leaves a fox-and-corn pair behind, and since the fox has no interest in the corn, that pair is perfectly safe to leave unattended while the ranger paddles back for the next item (later swapping the hen back out for whichever item still needs to cross). The option claiming any first move works ignores that two of the three choices immediately end the puzzle in a loss before a second trip is even possible.
Source: Wikipedia, 'Wolf, goat and cabbage problem' (cross-checked against MathsIsFun.com, 'Farmer Crosses River Puzzle -- Solution').
School · Logic & Brain Teasers · Card 004/030easy
Three friends split a $30 lunch bill evenly, paying $10 each. The server realizes the bill should only have been $25 and sends a runner back with $5 in one-dollar bills to refund them. The runner can't split $5 three ways evenly, so he gives each friend $1 back and quietly keeps $2 for himself. Now each friend has paid $9, for a total of $27; add the runner's $2 and you get $29 -- one dollar short of the original $30. Where did the missing dollar actually go?
AThe restaurant secretly still owes the group $1
BThe runner actually took $3, not $2, and one friend was shortchanged
CNowhere -- the $27 the friends paid already includes the runner's $2, so adding the $2 to it a second time is what creates the fake gap, not a real missing dollar
DThe original $30 bill was miscalculated and should have been $29 all along
Correct answer: .
The $27 the three friends actually paid already splits cleanly into the $25 the restaurant kept and the $2 the runner pocketed, so $27 correctly equals $25 + $2 -- there's no shortfall in that number at all. The trick is comparing the wrong two quantities: adding the friends' $27 to the runner's $2 double-counts the $2 that's already sitting inside the $27, which is what manufactures the illusion of a dollar vanishing. The option blaming the restaurant invents a debt that isn't there -- the restaurant received exactly the $25 it was owed. The option claiming the runner pocketed $3 changes the numbers given in the problem rather than explaining them. The option claiming the original bill was wrong also rewrites the setup instead of finding the actual (very ordinary) arithmetic error, which is purely in how the totals get added together afterward.
Source: Wikipedia, 'Missing dollar riddle' (cross-checked against Wolfram MathWorld, 'Missing Dollar Paradox').
School · Logic & Brain Teasers · Card 005/030easy
In the classic letter-arithmetic puzzle SEND + MORE = MONEY, every letter stands for a different digit from 0-9 (the same letter is always the same digit), and no answer is allowed to start with a leading zero. Before working out any of the other letters, what must M equal, and why is that forced immediately?
A0, because M is the only letter that never repeats anywhere in the puzzle
B1, because adding two four-digit numbers can never carry a large enough amount to create more than one extra digit in front of the result
C9, because M is meant to represent the biggest digit available
D2, because M is the second letter to appear when you read the addition left to right
Correct answer: .
SEND and MORE are both four-digit numbers, so the very largest their sum could ever reach is well under 20,000 (9999 + 9999 = 19998); that means the five-digit result MONEY can only ever have gained a single extra leading digit from the carry, and that leading digit has to be 1 -- there is no way for the addition to produce a leading 2 or higher. The option claiming M is 0 confuses 'never repeats' with the actual constraint at play, which is about the size of the sum, not repetition. The option claiming M is 9 mixes up 'biggest digit in the alphabet of digits' with what the carry arithmetic actually forces, which is the smallest possible new digit, not the largest. The option about M being 'the second letter' isn't a mathematical argument at all -- position in the written word has nothing to do with which digit a letter represents.
Source: Cryptarithm devised by Henry Dudeney, 1924 (SEND + MORE = MONEY); unique solution and carry-digit reasoning cross-verified via Programming Praxis, 'SEND + MORE = MONEY, Part 1' and multiple independent solvers.
School · Logic & Brain Teasers · Card 006/030medium
Four hikers need to cross a rickety rope bridge at night, sharing a single lamp that must be carried on every crossing (it can't be thrown or left to shine on its own). The bridge only holds two people at once, and any pair crossing together must move at the slower person's pace. The four hikers take 1, 2, 5, and 10 minutes to cross alone. What is the minimum total time for all four to get across, and which plan achieves it?
A19 minutes -- the fastest hiker personally escorts each of the other three across one at a time, then returns alone each time
B18 minutes -- the two slowest hikers cross together first, then the lamp is walked back by the fastest hiker each time it's needed
C17 minutes -- the two slowest hikers are sent across separately, each escorted by whichever hiker is nearest the lamp at the time
D17 minutes -- the two fastest hikers cross first, one brings the lamp back, the two slowest cross together, then the other fast hiker walks the lamp back one last time for the remaining fast hiker to rejoin
Correct answer: .
The winning plan is: the two fastest hikers (1 and 2 minutes) cross together (2 minutes), the fastest returns with the lamp (1 minute), the two slowest hikers (5 and 10 minutes) cross together (10 minutes), the other fast hiker who was waiting on the far side brings the lamp back (2 minutes), and finally the two fastest cross together again (2 minutes) -- a total of 2+1+10+2+2 = 17 minutes. The key trick is pairing the two slow hikers together on their one and only crossing, so their large times are 'spent' just once instead of twice. The option where the fastest hiker escorts everyone individually wastes time because the fastest hiker's return trips keep adding up, reaching 19 minutes. The option crossing the slow pair first still works out to more total minutes once the necessary lamp-return trips are added on top. The option sending the two slow hikers across separately is the classic losing strategy: it forces one of their long crossing times to be paid for twice instead of once, since a slow hiker ends up escorting the lamp back as well.
Source: Wikipedia, 'Bridge and torch problem'; 17-minute optimal solution cross-checked against Nigel Coldwell's puzzle-answer archive (puzzles.nigelcoldwell.co.uk) and GeeksforGeeks, 'Puzzle: Torch and Bridge.'
School · Logic & Brain Teasers · Card 007/030medium
Two guards stand at a fork in a path, one in front of each of two roads. One guard always tells the truth, the other always lies, but you don't know which is which. Only one of the two roads actually leads out of the forest; the other is a dead end. You may ask exactly ONE yes-or-no question, directed at only ONE of the two guards, before you must choose a road. What should you ask?
A"If I asked you whether the left road is the way out, would you say yes?" -- then take the left road if the guard says yes, and the right road if the guard says no
B"Are you the guard who always tells the truth?" -- then take the left road if the guard says yes, and the right road if the guard says no
C"Is the left road the way out, and are you the truthful guard?" -- then take the left road if the guard says yes
D"Which road does the other guard think is the way out?" -- then simply walk down whichever road the guard names
Correct answer: .
Asking the self-referential question -- what the guard would say if asked about the left road -- forces both guards to give the same reliable answer: the truthful guard reports their honest 'yes' or 'no' straightforwardly, while the lying guard, asked to predict their own lie, lies about what their lie would be and ends up naming the truth anyway. Either way, a 'yes' means the left road is genuinely the way out, and a 'no' means it isn't. The question about which guard is truthful fails because every guard -- truthful or lying -- always answers 'yes' to it: the truthful one truthfully says yes, and the liar lies about being a liar, also saying yes, so the answer carries no information at all. The compound question mixing two facts into one yes/no answer can't be untangled afterward, since a single 'yes' or 'no' can't tell you which of the two facts inside it was true. Simply asking what the other guard would say and then walking down that road, without flipping the answer, is the classic trap: the two guards' opposite natures mean whichever road the other guard is reported to favor is actually the wrong one, so that road must be reversed, not followed directly, for the trick to work.
Source: Raymond Smullyan's Knights and Knaves framework (What Is the Name of This Book?, 1978); self-referential-question solution cross-verified via Wikipedia, 'Knights and Knaves' and PuzzCulture, 'The Riddle of the Two Guards.'
School · Logic & Brain Teasers · Card 008/030medium
You have 8 coins that look identical, but exactly one of them is counterfeit and slightly heavier than the rest. You have a balance scale (no weights, just two pans) and are allowed exactly 2 weighings to guarantee finding the counterfeit coin every single time. What should your first weighing be?
AWeigh 4 coins against the other 4 coins
BWeigh 1 coin against 1 other coin, repeating with new pairs each time
CWeigh 3 coins against 3 other coins, setting the remaining 2 coins aside
DWeigh 2 coins against 6 coins
Correct answer: .
Splitting into groups of 3, 3, and 2 is the only first move that always leaves a puzzle small enough to finish in exactly one more weighing. If the two groups of 3 balance, the counterfeit must be one of the 2 coins set aside, and weighing those two directly against each other in the second weighing instantly reveals the heavier, fake one. If the two groups of 3 don't balance, the counterfeit is somewhere in the heavier group of 3, and weighing any 2 of those 3 against each other either shows which one is heavier or, if they balance, reveals that the untouched third coin is the fake. Weighing 4 against 4 fails because one side always tips (the fake is heavier), leaving 4 suspect coins and only one weighing left -- not enough to isolate a single coin out of 4. Weighing 1 against 1 repeatedly wastes weighings on individual coins instead of narrowing down groups, and won't reliably finish in only 2 tries. Weighing 2 against 6 leaves a group of 6 suspects if that side is heavier, which is far too many to resolve with a single remaining weighing.
Source: Classic balance-puzzle solution (8 coins, 1 heavier, 2 weighings) verified via cut-the-knot.org, 'A Fake Among Eight Coins,' cross-checked against Wikipedia, 'Balance puzzle.'
School · Logic & Brain Teasers · Card 009/030hard
On a game show, you're shown three curtains: one hides a prize, the other two hide nothing. You pick a curtain, and before it's opened, the host -- who knows exactly what's behind every curtain -- opens a DIFFERENT curtain that he knows is empty, then offers you the chance to switch to the remaining unopened curtain instead of sticking with your original pick. What's the best strategy, and what are your actual odds?
AIt makes no difference either way -- both switching and staying now give you a 50% chance, since only two curtains remain
BSwitch -- doing so wins the prize about 2 times out of 3, roughly double the odds of staying
CStay with your original pick -- your first choice already 'locked in' better odds simply because you chose it before anything was revealed
DSwitch only if the host seems to hesitate before opening a curtain, since hesitation is a subtle tell that your original pick was correct
Correct answer: .
Your first pick had only a 1-in-3 chance of hiding the prize, and nothing about the host later opening a curtain he already knew was empty changes that original 1-in-3 probability -- the host's move doesn't add new randomness, it just reveals information he had all along. That means the other 2-in-3 chance of the prize has to be sitting somewhere among the two curtains you didn't pick, and once one of those is shown to be empty, the entire 2-in-3 chance concentrates onto the single remaining unopened curtain, so switching wins about twice as often as staying. The option calling it a 50/50 coin flip ignores that the odds were set unevenly back at your very first pick and were never re-randomized afterward. The option favoring staying because your first pick was 'locked in' has the logic backwards -- the original pick isn't specially protected, it's exactly the choice that only had a 1-in-3 chance to begin with. The option about the host hesitating is pure superstition; the host's behavior carries no mathematical information, only the fact of which curtain he was forced to open does.
Source: Britannica, 'Monty Hall problem.'
School · Logic & Brain Teasers · Card 010/030hard
Ten students stand in a single-file line, each wearing a cap that's either red or blue. No one can see their own cap, but everyone can see every cap on the students standing in front of them (not behind). Starting from the very back of the line, each student states a guess for their own cap color out loud, one at a time, working forward; the front-most student guesses last. The group is allowed to agree on a strategy beforehand, but can't communicate once the guessing starts except by hearing each other's stated guesses. Using the best possible strategy, how many students can be GUARANTEED to correctly name their own cap color, and how?
A5 -- by having every other student simply copy the color announced right before them
B8 -- by splitting the line into pairs and having each pair silently vote on a shared answer
C10 -- with a clever enough prearranged code, every single student can be guaranteed correct, including the very first one to guess
D9 -- the back-most student announces whether the number of red caps they can see is odd or even (accepting that this guess about their OWN cap might be wrong), and every student after them combines that one clue with all the guesses already given to work out their own cap color with certainty
Correct answer: .
The back-most student can see everyone else's cap but has no information at all about their own, so that one guess is unavoidably a coin flip -- they sacrifice it by using their turn to announce a parity count instead (say, 'red' if they see an odd number of red caps ahead of them, 'blue' if even). Every student after them can then track how the announced parity should be changing as caps get revealed one by one moving up the line, letting each of them work out their own color with total certainty from that single clue plus the guesses spoken before their own turn. That guarantees all 9 remaining students get it right, with only the very first speaker's guess left genuinely at risk. The options guaranteeing just 5 or 8 both settle for weaker strategies that throw away information the parity method captures, so they can't match the 9 that's actually achievable. The option claiming all 10 can be saved is impossible: the very first student to guess has strictly no information about their own cap from anyone else's guess (there isn't one yet), so that student's guess can never be made certain no matter how clever the prearranged code is.
Source: Classic prisoner hat-parity riddle (100 Prisoners with hats) verified via GeeksforGeeks, 'Puzzle: 100 Prisoners with Red/Black Hats,' cross-checked against TeachUA, 'The Prisoner Hat Riddle Explained: How Parity Saves the Whole Line.'
School · Logic & Brain Teasers · Card 011/030easy
A school store sells a poster and a picture frame together for $1.10 total. The frame costs exactly $1.00 more than the poster. Most people's first instinct is to guess that the poster costs 10 cents -- but that quick guess is wrong. What does the poster actually cost?
A$0.10
B$0.15
C$0.05
D$1.05
Correct answer: .
Let the poster's price be p, so the frame costs p + $1.00, and together they cost $1.10. That means p + (p + $1.00) = $1.10, which simplifies to 2p = $0.10, so p = $0.05: the poster costs five cents and the frame costs $1.05, which does add up to $1.10 and does keep the frame exactly one dollar pricier. The tempting instant guess of ten cents fails the moment you check it: if the poster were $0.10, the frame (a dollar more) would be $1.10, and the two together would total $1.20, not $1.10 -- it silently breaks the 'together they cost $1.10' condition. The guess of fifteen cents fails the same way, and even further off: a $0.15 poster would force a $1.15 frame, totalling $1.30. The remaining wrong option is simply the frame's own price mistaken for the poster's; $1.05 is what the frame costs, not the poster, and using it as the poster's price would make the frame $2.05, wildly breaking the $1.10 total. Only five cents satisfies both conditions at once: the fixed one-dollar gap between the two prices, and the fixed $1.10 total.
Source: Cognitive Reflection Test 'bat and ball' problem, originated by Shane Frederick, 'Cognitive Reflection and Decision Making' (Journal of Economic Perspectives, 2005), and popularized in Daniel Kahneman's Thinking, Fast and Slow (2011); reasoning cross-checked against Yale Law School's hosted copy of Frederick's original paper.
School · Logic & Brain Teasers · Card 012/030easy
A patch of water lilies growing on a school's outdoor pond doubles in area every single day. Left alone, the patch will completely cover the whole surface of the pond in exactly 48 days. On which day is the pond exactly HALF covered by lilies?
ADay 47
BDay 24
CDay 46
DDay 12
Correct answer: .
Because the patch doubles in area every single day, the very last doubling step is what carries it from half-covered to fully-covered. Since the pond is completely covered on day 48, it must have been exactly half covered one day earlier, on day 47, and then doubled that half into the full surface on day 48. Day 24 is the tempting answer if you assume growth is steady and linear -- simply halving the 48-day total -- but doubling growth is not steady at all: it stays small for a long stretch and then rushes to fill the remaining space in its very last few doublings, so the midpoint in TIME (day 24) is nowhere near the midpoint in COVERAGE. Day 46 is a near-miss that's off by one day in the wrong direction: on day 46 the patch would only be a quarter covered, since it still needs two more full doublings (46 to 47, then 47 to 48) to reach total coverage. Day 12 badly underestimates how much area a doubling patch reaches after many repeated doublings, treating the growth as far slower than doubling actually is.
Source: Classic exponential-growth 'lily pad' riddle; the doubling-time reasoning (the day before full coverage is always exactly half coverage) is standard exponential-growth mathematics as presented in introductory algebra/precalculus references (e.g. OpenStax Precalculus, exponential growth and decay chapter).
School · Logic & Brain Teasers · Card 013/030easy
Nine kids show up to a puzzle club meeting, and every kid shakes hands with every other kid exactly once (no repeats, and nobody shakes their own hand). How many total handshakes happen?
A81
B72
C45
D36
Correct answer: .
Each of the 9 kids shakes hands with the 8 other kids, which looks at first like 9 x 8 = 72 handshakes. But that count secretly counts every single handshake TWICE -- once from each participant's point of view (when Kid A shakes Kid B's hand, that one handshake gets counted once while tallying A's handshakes and again while tallying B's handshakes). Dividing 72 by 2 removes that double-count and leaves the true total: 36 handshakes. The option of 81 comes from multiplying 9 by 9 instead of 9 by 8, which mistakenly includes each kid 'shaking hands with themselves' as one of their handshakes -- something the puzzle explicitly rules out. The option of 72 is exactly the halfway step described above, the count before removing the double-counting, so it's double the real answer. The option of 45 is what you'd get by running this same calculation for a DIFFERENT group size (10 kids, since 10 x 9 / 2 = 45), which is a tempting trap for anyone who misremembers how many kids showed up to the meeting.
Source: Standard combinatorics handshake-counting result (total pairings among n people equal n(n-1)/2), the same double-counting principle behind the handshake lemma in graph theory; cross-checked against Khan Academy's combinatorics 'handshake problem' materials.
School · Logic & Brain Teasers · Card 014/030easy
Three light switches sit outside a windowless storage room. Each switch controls exactly one of three light bulbs inside the room, but nobody remembers which switch goes with which bulb. You may flip the switches in any order or combination you like before going in, but you are only allowed to open the door and step inside the room ONE single time. How can you be certain, on that one visit, which switch controls which bulb?
AIt's impossible to figure this out with only one visit into the room
BTurn on the first switch and leave it on for several minutes, then turn it off and immediately turn on the second switch, leaving the third switch off the whole time, then enter: the lit bulb belongs to the second switch, the dark-but-warm bulb belongs to the first switch, and the dark-and-cool bulb belongs to the third switch
CFlip all three switches on at once, wait five minutes, then turn all three off again right before entering, and see which bulb looks brightest when you walk in
DTurn on only the first switch and enter immediately to see which bulb lights up, then leave and repeat the same process separately for the second and third switches
Correct answer: .
A single glance at a bulb only ever tells you 'on' or 'off' -- one piece of information -- which isn't enough by itself to tell three switches apart. The trick is to create a THIRD detectable state besides simply on and off: warmth. Leaving the first switch on for a while heats up its bulb even after that switch is turned back off, so when you finally step inside, you can tell all three bulbs apart at a glance and a touch: whichever bulb is glowing belongs to whichever switch was left on right up until you entered (the second one), whichever bulb is dark but still warm belongs to the switch that was on earlier but got turned off before entering (the first one), and whichever bulb is both dark and cool was never turned on at all (the third one). Claiming it's impossible with one visit ignores that heat gives you a usable third signal beyond just light and dark. Flipping every switch on and then off again right before entering wastes that heat clue entirely, since all three bulbs would end up equally warm and equally dark, giving no way to tell them apart. Testing one switch at a time by re-entering the room after each one directly breaks the rule that the room can only be entered a single time.
Source: Classic 'three switches, one bulb' logic puzzle; the heat-based solution is cross-verified against Tanya Khovanova's Math Blog, 'The Three Light Bulbs Puzzle,' and GeeksforGeeks, 'Puzzle: 3 Bulbs and 3 Switches.'
School · Logic & Brain Teasers · Card 015/030easy
Three sealed boxes sit on a table, labeled 'Apples,' 'Oranges,' and 'Apples & Oranges.' You're told with total certainty that every single one of the three labels is wrong -- not one of them matches what's actually inside. Without peeking inside any box, you're allowed to reach into exactly ONE box and pull out a single piece of fruit. Which box should you choose to guarantee you can correctly relabel all three boxes?
AThe box labeled 'Apples & Oranges,' since that label being wrong forces the box to hold only one kind of fruit, and a single piece reveals exactly which one
BThe box labeled 'Apples,' since that label being wrong means the box must be the one holding a mix of both fruits
CThe box labeled 'Oranges,' since that label being wrong means the box must be the one holding a mix of both fruits
DIt can't be done with just one piece of fruit; you would need to open at least two of the three boxes
Correct answer: .
The box labeled 'Apples & Oranges' is guaranteed to be wrong, and since it obviously can't be empty or hold some other unlisted fruit, the only two possibilities left for it are 'apples only' or 'oranges only' -- it cannot actually be a mixed box, because that's the one label it's specifically forbidden from matching. So whatever single piece of fruit you pull from it tells you, with total certainty, that box's true, single-fruit contents. From there, elimination finishes the job: the box labeled 'Apples' can't hold apples (its label is wrong) and can't hold the single fruit type you just identified in the mixed-labeled box either, so it must be the mixed box, leaving the third box as the remaining single fruit type by process of elimination. Drawing from the box labeled 'Apples' instead doesn't work nearly as cleanly: knowing that label is wrong only rules out it being apples-only, but it could still be either oranges-only or the actual mixed box, and pulling out one orange doesn't distinguish between those two remaining possibilities. The exact same ambiguity applies to drawing from the box labeled 'Oranges' instead. Claiming it can't be done with one draw ignores that the mixed-labeled box is the single spot in this setup where the wrong-label rule pins the contents down to only one real possibility.
Source: Classic mislabeled-boxes fruit puzzle; the draw-from-the-mixed-label-box solution is cross-verified against GeeksforGeeks, 'Puzzle: Label The Fruit Boxes,' and Mind Your Decisions, 'Can You Solve The Apples And Oranges Riddle?'
School · Logic & Brain Teasers · Card 016/030medium
At a birthday party, a puzzle-loving guest announces: 'In exactly 3 years, I'll be precisely twice as old as I was exactly 3 years ago.' How old is the guest right now?
A6
B12
C15
D9
Correct answer: .
Let x stand for the guest's age right now. 'In exactly 3 years' means an age of x + 3, and 'exactly 3 years ago' means an age of x - 3. The statement says the first amount equals twice the second: x + 3 = 2(x - 3). Expanding the right side gives x + 3 = 2x - 6, and moving all the x terms to one side gives 3 + 6 = 2x - x, so x = 9: the guest is 9 years old right now (in 3 years, 12; three years ago, 6; and 12 really is twice 6). The answer of 6 comes from mishandling the 'twice as old' relationship -- treating the two time-shifted ages as simply differing by a fixed gap rather than one being exactly double the other, which loses track of what 'twice' actually requires once you plug the age back in. The answer of 12 mistakes the FUTURE age (x + 3) for the CURRENT age, forgetting that the riddle describes an age 3 years from now, not today. The answer of 15 overshoots by folding the 3-years-ago shift into the current age in the wrong direction, adding both time shifts together instead of solving the doubling relationship the sentence actually describes.
Source: Standard algebraic age-riddle reasoning (translating 'X years from now' and 'X years ago' statements into a linear equation and solving for present age), a common word-problem type in introductory algebra curricula.
School · Logic & Brain Teasers · Card 017/030medium
Three club members -- Ana, Ben, and Cleo -- each own exactly one pet (a cat, a dog, or a fish), and each has exactly one favourite colour (red, blue, or green), with no two members sharing a pet or sharing a colour. Here's what's known for certain: the cat owner loves red; the fish owner loves blue; Ben does not love blue; and Cleo owns the dog. Using only these four facts, what pet does Ben own, and what is his favourite colour?
AHe owns the fish and loves blue
BHe owns the cat and loves red
CHe owns the dog and loves green
DHe owns the cat and loves green
Correct answer: .
Cleo already owns the dog, which leaves only the cat and the fish available for Ana and Ben to split between them. Suppose Ben owned the fish: the fish owner is stated to love blue, so Ben would have to love blue -- but Ben is explicitly ruled out from loving blue, so that possibility collapses immediately, leaving only one option: Ben owns the cat. Since the cat owner is stated to love red, Ben's favourite colour is forced to be red, which also comfortably satisfies the separate rule that Ben doesn't love blue. From there the rest falls into place on its own: Ana takes the remaining pet, the fish, so she loves blue by the same fish-owner rule, and Cleo, holding the dog, is left with the one remaining colour, green. The option where Ben owns the fish and loves blue is exactly the possibility that gets eliminated first, since it directly contradicts the rule that Ben never loves blue. The option putting Ben with the dog is impossible outright, since Cleo -- not Ben -- is the one confirmed to own the dog. The option pairing Ben's cat with green ignores the direct rule that whoever owns the cat loves red, not green.
Source: Original constraint-satisfaction ('logic grid') puzzle constructed for this question; the unique solution was verified by directly checking every possible pet/colour assignment for Ana, Ben, and Cleo against all four stated clues and confirming only one assignment satisfies them simultaneously.
School · Logic & Brain Teasers · Card 018/030medium
You're given two ropes of different thickness and material, but each one is known to take exactly 60 minutes to burn all the way from one end to the other -- though each rope may burn unevenly along its own length (for example, one half of a rope might burn through much faster than the other half). You also have a lighter, but no clock or watch. Using only these two ropes and the lighter, how can you measure out exactly 45 minutes?
ALight one end of each rope at the same moment; when the first rope finishes burning at the 60-minute mark, immediately light the still-burning second rope's other end too
BLight both ends of both ropes at the same moment; the instant everything has finished burning, that marks 45 minutes
CLight both ends of the first rope and just one end of the second rope, all at the same moment; the instant the first rope finishes burning, light the second rope's remaining unlit end too, and it will finish 15 minutes after that
DCut each rope exactly in half by length, then light one end of each half at the same moment; the instant both halves finish burning, that marks 45 minutes
Correct answer: .
Lighting a rope from both ends at once always burns it out in exactly half its one-end time, no matter how unevenly it burns along its length: wherever the two flames happen to meet is irrelevant, because between them they've always consumed the rope's full 60-minute fuel supply in just 30 minutes. So lighting the first rope from both ends, together with lighting only one end of the second rope, guarantees the first rope finishes at the 30-minute mark; at that same instant, the second rope -- burning from only one end so far -- has exactly 30 minutes of burn time left in it, regardless of which half of it has burned faster or slower. Lighting that remaining unlit end at the 30-minute mark makes the second rope burn from both ends too, and burning through its last 30 minutes' worth of fuel from both ends finishes it in 30 / 2 = 15 more minutes, for a total of 30 + 15 = 45 minutes. Lighting one end of each rope and only adding a second flame once the first rope is already fully spent wastes the whole first 60 minutes doing nothing useful, and doesn't produce a 45-minute mark at all. Lighting both ends of both ropes from the very start finishes everything in just 30 minutes, not 45, since every piece of fuel present is being burned from two directions simultaneously. Cutting each rope in half by length doesn't reliably cut its burn time in half at all, since these ropes are stated to burn unevenly -- a rope's length-wise midpoint is not guaranteed to be its time-wise midpoint, so a cut half could burn out in almost no time or in nearly the full 60 minutes.
Source: Classic rope-burning measurement puzzle; the both-ends/one-end solution is cross-verified against the Wikipedia article 'Rope-burning puzzle' and GeeksforGeeks, 'Puzzle: How to Measure 45 Minutes Using Two Identical Wires.'
School · Logic & Brain Teasers · Card 019/030hard
You have 12 coins that all look identical, but exactly one of them is counterfeit and weighs slightly differently from the rest. Unlike a simpler version of this puzzle, you are NOT told whether the fake coin is heavier or lighter -- only that its weight is off. Using a two-pan balance scale (no weights) and exactly 3 weighings, you must guarantee both finding the fake coin AND figuring out whether it's heavier or lighter than a genuine coin. What should your very first weighing be?
AWeigh 6 coins against the other 6 coins
BWeigh 4 coins against 4 coins, setting the remaining 4 coins aside
CWeigh 1 coin against 1 other coin, and keep repeating with new pairs until one pairing tips
DWeigh 5 coins against 5 coins, setting the remaining 2 coins aside
Correct answer: .
Splitting the coins into three even groups of four -- four on the left pan, four on the right pan, and four set aside untouched -- is the only first move that gets this harder, direction-unknown version of the puzzle down to a small enough set of possibilities to finish in exactly two more weighings. If the two groups of four balance, the fake coin is guaranteed to be among the four set-aside coins, and those four (now known to include the only suspect, alongside three coins already proven genuine by the very fact that the first weighing balanced) can be resolved for both identity and direction in two more weighings. If the two groups of four tip one way, the fake is narrowed down to those eight coins with a known 'which side was heavier' clue attached, and the untouched four set-aside coins become a trusted set of known-genuine coins that the next two weighings can test suspects against. Weighing all 12 coins at once as two groups of six leaves no known-genuine coins in reserve at all, since every coin was already placed on a pan; without a trusted reference group, the remaining two weighings have no reliable genuine coins to compare suspects against, which is exactly why a held-out group is necessary. Testing coins one pair at a time can't guarantee success either, since a single pair might happen to be two genuine coins that balance, wasting a weighing, and there's no way to guarantee narrowing down to one specific coin out of twelve within only three such attempts. Splitting into groups of five, five, and two is uneven in a way that doesn't cleanly divide down to a resolvable set of suspects in the following two weighings, unlike the balanced four-four-four split.
Source: Classic 'twelve coins, unknown heavier or lighter, 3 weighings' balance puzzle; the four-versus-four first weighing is cross-verified against cut-the-knot.org, 'Weighing 12 Coins, an Odd Ball puzzle,' and the Wikipedia article 'Balance puzzle.'
School · Logic & Brain Teasers · Card 020/030hard
A trader has 3,000 bananas and one camel, and needs to move as many bananas as possible across a 1,000-kilometre desert to market. The camel can carry at most 1,000 bananas at any one time, and eats exactly one banana for every kilometre it walks -- whether loaded or empty, and whether heading toward the market or backtracking to fetch more bananas. Using the smartest possible relay strategy (making multiple trips back and forth to shuttle bananas forward in stages before making the final push), what is the maximum number of bananas the trader can actually get all the way to the market?
A533 bananas
B1,000 bananas
C2,000 bananas
D0 bananas -- the desert is too long and every banana gets eaten before arrival
Correct answer: .
Since the camel can carry at most 1,000 bananas, moving the pile forward while more than 2,000 bananas remain takes three loaded trips plus two empty return trips for every stretch covered, meaning 5 kilometres of total camel-walking, and therefore 5 bananas eaten, for every 1 kilometre of real progress. That harsh 5-bananas-per-kilometre burn rate only lasts until the pile has shrunk enough to fit in just two loads of 1,000 each, which takes (3,000 - 2,000) / 5 = 200 kilometres, leaving exactly 2,000 bananas at that point. From there, only one loaded trip plus one empty return trip is needed per stretch, so the burn rate drops to 3 bananas eaten per kilometre; that continues until the pile shrinks to fit in a single 1,000-banana load, which takes a further (2,000 - 1,000) / 3 = 333 1/3 kilometres, bringing the trader to the 533 1/3-kilometre mark with exactly 1,000 bananas left. From there, one final single loaded trip (no more return trips needed) covers the remaining 466 2/3 kilometres, eating 1 banana per kilometre along the way, and delivers 1,000 - 466 2/3 = 533 1/3 bananas to market -- 533 whole bananas. Guessing 1,000 ignores that the camel eats bananas the entire way and can't simply carry a full load the whole distance without ever needing extra relay trips for the other 2,000 bananas left behind. Guessing 2,000 badly underestimates how many bananas the repeated back-and-forth relay trips actually consume over the full 1,000 kilometres. Guessing that nothing arrives ignores that a well-planned relay strategy, which reduces the number of loads needed as the pile shrinks, gets a meaningful amount of the original stockpile all the way to market.
Source: Classic 'Camel and Bananas' transportation-optimization puzzle (a version of the jeep problem); the 533-banana optimal-relay solution is cross-verified against GeeksforGeeks, 'Puzzle: Camel and Banana Puzzle,' and Tim Hesterberg's published solution walkthrough (timhesterberg.net).
School · Logic & Brain Teasers · Card 021/030medium
On a standard 12-hour analog clock, what is the smaller angle between the hour hand and the minute hand at exactly 3:40?
A130 degrees
B110 degrees
C150 degrees
D160 degrees
Correct answer: .
The minute hand moves 6 degrees per minute (360 degrees in 60 minutes), so at 40 minutes past the hour it sits at 6 x 40 = 240 degrees from the 12. The hour hand moves only 0.5 degrees per minute in addition to its hourly position (30 degrees per hour, since 360/12 = 30), so at 3:40 it sits at (30 x 3) + (0.5 x 40) = 90 + 20 = 110 degrees from the 12. The angle between the two hands is the difference, |240 - 110| = 130 degrees, and since that is already 180 degrees or less, it is already the smaller of the two possible angles between the hands, with no further adjustment needed. The option giving 110 degrees is simply the hour hand's own position measured from the 12 -- it never actually compares the two hands at all, so it cannot be the angle between them. The option giving 150 degrees comes from freezing the hour hand exactly on the '3' mark at 90 degrees and forgetting that the hour hand keeps creeping forward as the minutes pass; using 90 instead of the true 110 produces |240 - 90| = 150, a plausible-looking but incorrect shortcut. The option giving 160 degrees results from a small arithmetic slip while combining the two hands' rates, landing close to but short of the exact combined-rate calculation that produces 130.
Source: Clock angle problem (combined hand-rate formula, angle = |30H - 5.5M|); consistent with Wikipedia's 'Clock angle problem' entry and standard secondary-school geometry treatments of the problem.
School · Logic & Brain Teasers · Card 022/030easy
A small sign at a puzzle booth reads: 'This statement is false.' If you try to work out whether the sign itself is telling the truth, what actually happens?
AIt must be true, since an object like a sign is not capable of telling a lie
BIt must be false, since most everyday statements people write down turn out to be false
CIt is simply true, because a sign is just an object and does not really have a truth value at all
DNeither 'true' nor 'false' can be assigned without creating a contradiction -- assuming it is true makes it false, and assuming it is false makes it true
Correct answer: .
Suppose the sign is true: then what it claims -- that it is false -- must actually hold, which makes it false, contradicting the assumption that it is true. Suppose instead it is false: then its claim ('this statement is false') fails to hold, meaning the statement is not false after all, which makes it true, again contradicting the assumption just made. Either starting assumption flips into its own opposite, so no consistent truth value can ever be assigned to the sentence. This is the classic liar paradox, one of the oldest puzzles in logic and philosophy, traceable at least to the ancient Greek philosopher Eubulides of Miletus in the 4th century BCE. The option about signs being incapable of lying misses the point entirely -- the paradox concerns whether the sentence's content can be consistently assigned a truth value, not whether the physical object stating it has some special capacity for dishonesty; the exact same contradiction appears regardless of who or what states the sentence. The option invoking how often everyday statements turn out false brings in an irrelevant frequency argument that has nothing to do with this specific self-referential sentence's logical structure. The option declaring it 'simply true' because a sign lacks a truth value dodges the exercise -- the question explicitly treats it as a meaningful statement making a truth claim, and denying it a truth value does not make the underlying contradiction disappear, it just refuses to engage with it.
Source: The liar paradox, traced to Eubulides of Miletus (4th century BCE); consistent with standard treatments in Wikipedia's 'Liar paradox' entry and the New World Encyclopedia's 'Liar paradox' entry.
School · Logic & Brain Teasers · Card 023/030hard
In the ancient Greek 'Achilles and the Tortoise' puzzle, a tortoise gets a head start in a footrace against the much faster Achilles. The philosopher Zeno argued Achilles can never actually catch up: every time he reaches the spot where the tortoise just was, the tortoise has already crawled a little further ahead -- forever. What is the actual flaw in that reasoning?
AAchilles is simply faster, so he is automatically exempt from the pattern of chasing that Zeno describes
BThe tortoise must eventually stop moving at some point, which Zeno's version of the puzzle leaves out
CZeno assumed that infinitely many steps must take an infinite amount of time, but each step's time and distance shrink fast enough that the whole infinite sequence adds up to a finite total -- the same way the geometric series 1 + 1/2 + 1/4 + ... converges to exactly 2 instead of growing forever
DInfinite sequences of events are simply impossible in the real world, so the chase Zeno describes could never actually happen as stated
Correct answer: .
Zeno correctly notices that the chase can be broken into infinitely many smaller catch-up steps, but he wrongly concludes that infinitely many steps must therefore take an infinitely long time (or cover infinite distance). In fact each successive step's distance and duration shrinks geometrically -- say the tortoise starts 2 metres ahead, and Achilles' catch-up steps cover 1 metre, then 1/2 metre, then 1/4 metre, and so on. Mathematically this is the geometric series 1 + 1/2 + 1/4 + 1/8 + ..., and using the standard convergent-series formula (first term divided by one minus the common ratio, here 1 / (1 - 1/2)) gives exactly 2, a finite total, not an ever-growing sum. Infinitely many terms can still add up to a finite number, which is exactly the insight that later calculus formalized. The option crediting Achilles' speed alone is circular: being faster does not by itself explain why the infinite subdivision resolves, and the identical convergent-series resolution applies no matter how much faster Achilles is. The option about the tortoise stopping invents a detail nowhere in Zeno's actual setup, and the paradox resolves the same way even if the tortoise never stops at all. The option dismissing infinite sequences as impossible in reality actually concedes to Zeno's mistaken conclusion rather than refuting it -- modern mathematics and physics both accept that infinitely many events can be packed into a finite stretch of time or distance, which is precisely the resolution long accepted by mathematicians.
Source: Zeno of Elea's paradox of Achilles and the Tortoise, as reported in Aristotle's Physics; resolution via convergent geometric series, consistent with standard calculus and mathematical-analysis treatments of the paradox.
School · Logic & Brain Teasers · Card 024/030easy
What is the minimum number of colors that will always be enough to color ANY map of regions (like countries or counties), so that no two regions sharing a border are ever colored the same?
AFour colors
BThree colors
CFive colors
DSix colors
Correct answer: .
Four colors are always enough, and sometimes genuinely necessary: a map can easily contain four regions that all border one another (for example, one central region touching three outer regions that also all touch each other), which forces four distinct colors at once, so fewer than four can never be guaranteed to work for every possible map. The question was first posed in 1852 by Francis Guthrie while coloring a map of England's counties, and it took over a century to settle: an 1879 proof by Alfred Kempe was widely accepted for a decade until Percy Heawood found a flaw in it in 1890 -- though Heawood's own work did manage to prove that five colors are always enough. It was not until 1976 that Kenneth Appel and Wolfgang Haken, at the University of Illinois, finally proved that four really is the tight minimum, using a computer to mechanically check thousands of reduced map configurations -- making it one of the first major mathematical theorems proved with essential computer assistance, and one so lengthy that no human has ever verified the whole thing by hand. The option naming three colors fails on exactly the four-mutually-bordering-regions example above, so three is demonstrably not always sufficient. The option naming five colors is a genuinely correct and provable upper bound, proved decades before the full four-color proof, but it is one more color than the actual tight minimum. The option naming six colors is an even looser, still-earlier bound, further still from the true minimum.
Source: Four Color Theorem, conjectured by Francis Guthrie (1852) and proved by Kenneth Appel and Wolfgang Haken (1976); consistent with Encyclopaedia Britannica's 'four-color map problem' entry and the MacTutor History of Mathematics archive (University of St Andrews).
School · Logic & Brain Teasers · Card 025/030medium
In the classic Tower of Hanoi puzzle, you move a stack of different-sized disks from one peg to another, one disk at a time, and you can never place a larger disk on top of a smaller one. With a stack of 4 disks, what is the minimum number of moves needed to move the entire stack to another peg?
A7 moves
B14 moves
C16 moves
D15 moves
Correct answer: .
The puzzle has a recursive structure: to move n disks to another peg, you first move the top n-1 disks to the spare peg (whatever the minimum number of moves that sub-task takes), then move the single largest disk across in one move, then move those same n-1 disks back on top of it (the identical sub-task again). That gives minimum(n) = 2 x minimum(n-1) + 1, starting from minimum(1) = 1 move for a single disk. Working it up: 1 disk takes 1 move, 2 disks take 3, 3 disks take 7, and 4 disks take 2 x 7 + 1 = 15 moves -- which also matches the closed-form shortcut 2^n - 1 (here, 2^4 - 1 = 16 - 1 = 15). The option giving 7 moves is actually the correct minimum for a 3-disk stack, not 4 -- an easy slip if you forget you added an extra disk and reuse the previous stack's count. The option giving 14 moves is one move short of the true minimum, missing the single dedicated move that carries the largest disk itself across to the target peg partway through the solution. The option giving 16 moves is one move too many, effectively double-counting by treating the final placement as needing an extra shuffle that the recursive solution never actually requires.
Source: Tower of Hanoi, invented by Edouard Lucas (1883); minimum-moves formula 2^n - 1, consistent with Wikipedia's 'Tower of Hanoi' entry and standard recursion and combinatorics references.
School · Logic & Brain Teasers · Card 026/030easy
Look at this sequence: 1, 11, 21, 1211, 111221, ___. This isn't built by adding or multiplying -- each term is built by literally reading the one before it aloud and writing down what you hear. For example, 21 is 'one 2, one 1,' which becomes 1211; and 1211 is 'one 1, one 2, two 1s,' which becomes 111221. Applying that same read-aloud rule to 111221, what comes next?
A3112211
B11221
C312211
D412211
Correct answer: .
Reading 111221 aloud run by run gives 'three 1s, then two 2s, then one 1' -- and writing that down as a count immediately followed by its digit, run by run, literally produces 312211 (3, 1, 2, 2, 1, 1), which is exactly the correct next term. The option adding an extra digit at the end double-counts the final run, claiming two 1s close out the string when 111221 actually ends in only a single 1. The option that comes out five digits long undercounts the very first run, treating the three leading 1s in 111221 as if there were only two of them, which drops a digit the string actually contains. The option opening with a 4 overcounts that same leading run, claiming four 1s start the string when there are only three. Only a term that opens with the true count of the first run (three), followed immediately by the digit it's counting, and continues the same way for every run left to right, actually reproduces what reading 111221 aloud sounds like.
Source: Look-and-say sequence, studied by John Conway (1986); OEIS A005150 and Wikipedia's 'Look-and-say sequence' entry confirm the 111221 -> 312211 step and the general read-aloud, run-length rule.
School · Logic & Brain Teasers · Card 027/030easy
Two players take turns counting upward together: on each turn, a player calls out either 1, 2, or 3 more numbers in a row, picking up exactly where the count left off (so if the count currently stands at 10, the next player might call '11,' or '11, 12,' or '11, 12, 13'). Whoever gets to call out the number 21 wins the game outright. If you want to guarantee that you're the one who eventually gets to call out 21, which number must you make absolutely certain you call out at some point along the way?
A20
B17
C16
D19
Correct answer: .
Working backward from the winning number 21, the numbers that actually matter are each exactly 4 apart -- 21, 17, 13, 9, 5, 1 -- because 4 is one more than the biggest jump either player is allowed to make in a single turn (3). Once a player calls out 17, the other player is forced to call 18, 19, or 20 next, leaving a gap of exactly 1, 2, or 3 back up to 21 -- a gap the first player can always close in a single turn no matter which of the three the opponent picks. Calling out 20 instead hands the win away entirely: on the very next turn, the opponent only needs to call a single number, '21,' to win immediately. Calling out 16 is just as risky, since the opponent can simply call '17' themselves on their next turn and seize the checkpoint instead. Calling out 19 is similarly unsafe, since the opponent can jump straight from 19 to 21 in one move by calling out two numbers at once. Only locking in 17 -- and, earlier in the game, the matching checkpoints 13, 9, 5, and 1 -- guarantees control of the count all the way to 21.
Source: Classic '21 counting game' (a subtraction game equivalent to Nim); checkpoint strategy of multiples-of-4-plus-1 cross-verified against Riverbend Community Math Center's 'Nim Games' lesson materials and Beast Academy's published Nim worksheet.
School · Logic & Brain Teasers · Card 028/030medium
The old city of Konigsberg sat on two riverbanks and two islands in the middle of a river, with seven bridges connecting the four pieces of land to one another. In 1736, the mathematician Leonhard Euler was asked whether someone could walk a route that crossed every one of the seven bridges exactly once, never recrossing the same bridge, starting and ending anywhere they liked. What did Euler actually prove about this, and what was the key piece of reasoning behind it?
AIt's possible, but only if the walk starts on the island with the most bridges touching it
BIt's impossible purely because seven is an odd number, so the bridges can never be split evenly between the two riverbanks
CIt's impossible no matter where you start or end, because every one of the four landmasses has an odd number of bridges touching it, and a route crossing every bridge exactly once can only tolerate at most two landmasses with an odd count
DIt's possible from any starting landmass, as long as the walker never crosses the same bridge twice in the same direction
Correct answer: .
Euler's key insight was to stop thinking about the actual geography and instead count how many bridges touch each landmass. Walking through a landmass uses up two of its bridges at a time -- one to arrive, one to leave -- so every landmass gets 'used up' in pairs, except possibly the landmass where the walk starts and the one where it ends, which can each get away with one odd bridge left over. In Konigsberg, every single one of the four landmasses had an odd number of bridges touching it, which is two more odd landmasses than any single walk can ever tolerate, so no route -- regardless of starting point -- could cross all seven bridges exactly once. The option about starting on the busiest island misunderstands the problem as being about total bridge count rather than the odd-or-even count at each individual landmass; a busier island is still just as odd as the others. The option blaming the plain odd total of seven bridges confuses the overall bridge count with the count of bridges at each landmass, which is the number that actually decides the outcome. The option about avoiding same-direction repeats misses the point entirely, since the puzzle already forbids recrossing any bridge at all, in either direction, so that restriction changes nothing about the four odd landmasses.
Source: Leonhard Euler, 'Solutio problematis ad geometriam situs pertinentis' (1736); consistent with Encyclopaedia Britannica's 'Konigsberg bridge problem' entry and the MacTutor History of Mathematics archive (University of St Andrews).
School · Logic & Brain Teasers · Card 029/030hard
Seven kids stand in a circle for a counting-out game, numbered 1 through 7 in order around the circle. Starting the count at kid #1, every second kid still standing is eliminated and steps out of the circle (so kid #2 is the very first one out), and the counting keeps going around and around through whichever kids remain until just one kid is left. Which numbered kid is the one still standing at the end?
AKid #5
BKid #7
CKid #1
DKid #3
Correct answer: .
Working through the circle step by step: the count first eliminates kid #2, then kid #4, then kid #6, leaving #1, #3, #5, and #7 still standing. The count doesn't reset after that first lap -- it simply keeps going, so the very next kid counted is #1, who gets eliminated next, leaving only #3, #5, and #7. Continuing around from there eliminates #5, leaving just #3 and #7, and the following count lands on #3, eliminating #3 and leaving #7 as the sole survivor. This elimination pattern -- counting out every second person around a circle until one remains -- is a classic puzzle called the Josephus problem, widely studied in computer science because the eventual survivor's position follows a predictable pattern based on how the circle's size compares to the nearest smaller power of two. The option naming kid #5 describes someone who survives several eliminations but is still the second-to-last kid removed, not the final survivor. The option naming kid #1 describes the very first kid in the original count, which carries no special protection and is in fact the first kid eliminated once the counting continues past the opening lap. The option naming kid #3 describes the very last kid eliminated, removed one step before the circle is down to the sole survivor.
Source: Josephus problem (circular counting-out elimination puzzle, step size 2); the n=7 survivor position cross-verified against Wikipedia's 'Josephus problem' entry and University College Dublin School of Mathematics and Statistics course notes on the problem.
School · Logic & Brain Teasers · Card 030/030hard
Three pirates -- Captain Ada (the most senior), First Mate Bo, and the newest recruit, Cal -- need to split up 100 identical gold coins. Ada proposes a three-way split first, and all three pirates vote on it (a pirate may vote yes on their own proposal); the split happens exactly as proposed if at least 2 of the 3 votes are yes. If Ada's proposal fails to get 2 yes votes, Ada is thrown overboard, and then Bo -- now the more senior of the two pirates left -- proposes a split of the 100 coins between just Bo and Cal, with only Bo and Cal voting; that split happens if at least 1 of those 2 votes is yes. Every pirate is a perfectly logical thinker who cares, above all, about staying aboard, and after that, about ending up with as many coins as possible (a pirate who'd get exactly the same number of coins either way has no reason to vote no just for spite). What split should Ada propose to guarantee it passes?
AAda keeps 99 coins, Bo gets 0 coins, Cal gets 1 coin
BAda keeps 34 coins, Bo gets 33 coins, Cal gets 33 coins
CAda keeps 0 coins, Bo gets 50 coins, Cal gets 50 coins
DAda keeps 99 coins, Bo gets 1 coin, Cal gets 0 coins
Correct answer: .
Work backward from the smallest stage first: if it ever gets down to just Bo and Cal, Bo's proposal only needs 1 yes vote out of 2, and Bo's own vote already satisfies that, so Bo would simply keep all 100 coins and give Cal nothing -- meaning Cal is actually staring down 0 coins if Ada's proposal fails. Knowing that in advance, Ada needs just one more yes vote beyond her own to reach the required 2 out of 3, and the cheapest way to buy it is to offer Cal exactly 1 coin, since even 1 coin beats the 0 coins Cal would get if the matter were left to Bo and Cal alone -- a perfectly logical Cal votes yes for that 1 coin. That leaves Ada free to keep 99 coins for herself while giving Bo nothing at all, since Bo's vote was never needed. The option splitting the coins close to evenly ignores that Ada doesn't need to win anyone's goodwill beyond the bare minimum number of votes required, so there's no reason to pay more than necessary. The option giving everything away to Bo and Cal misreads the voting rule entirely -- Ada's own vote already counts toward the needed total, so Ada has no reason to keep nothing. The option that instead pays off Bo misjudges which pirate is cheap to buy: Bo stands to collect all 100 coins if the matter falls to the two-pirate stage, so a single coin would never be enough to win Bo's vote, while Cal -- who'd get nothing at that stage -- accepts that same single coin gladly.
Source: Pirate gold-division game-theory puzzle, solved by backward induction; three-pirate base case cross-verified against CEMC (Centre for Education in Mathematics and Computing, University of Waterloo) 'Game Theory' solution materials and standard game-theory treatments of the pirate puzzle.
About Logic & Brain Teasers
This topic collects classic logic puzzles and brain teasers: river crossings, truth-tellers and liars, finding a fake coin with a balance scale, number patterns, probability surprises, and questions designed to catch a quick first guess. Most need nothing beyond everyday arithmetic. What they test is careful, step-by-step reasoning, so they suit curious students from about age 11 upward, as well as parents and teachers looking for problems to talk through together.
A few general strategies solve a surprising share of puzzles:
Write it down. A table or grid of possibilities makes it easy to cross out whatever each clue rules out.
Try a smaller case. If a puzzle involves 100 people or objects, solve it for 2, 3 and 4 first and look for a pattern.
Work backward from the goal when you know what the final situation must look like.
Check the quick answer. If an answer pops into your head instantly, put it back into the puzzle and make sure every condition still holds.
Some puzzles rest on a named principle worth knowing. The pigeonhole principle says that if you sort more items than there are boxes, at least one box must end up with two or more items. Since there are only 366 possible birthdays, counting February 29, any group of 367 people is certain to include two who share a birthday, without anyone checking a single date. Other puzzles turn on reading the question precisely: "at least," "exactly" and "guarantee" each change what counts as a correct answer. When stuck, follow a simple problem-solving cycle: identify the problem, list possible approaches, choose one, try it, and review how well it worked before trying another.